Game UI Database Stage Intro entries document the chapter title and Rocky Mountains location intro, including the bottom Skip prompt.Screenshot 25: Stage Intro Tags: Stage Intro Section: Game States Screenshot 26: Stage Intro Tags: Stage IntroStatic UI screenshot used for the annotated full-frame and tight crops showing the location title/subtitle plus bottom Skip prompt.Live walkthrough frames show the Rocky Mountains title card centered over the cinematic Byers Pass scene during the mission intro.Visual reference from Desperados 3 Let's Play Gameplay Walkthrough Pt 1 Prologue & Byers Pass [1440p w/ Commentary] at 14:40-14:44
Materials v

Stage Intro Title Card

Desperados 3 cover

Desperados 3

Status
Released
Year
2020
Genre
Strategy
Platforms
Windows, macOS, Linux

1. Summary

A non-diegetic cinematic stage-introduction overlay that names the upcoming chapter or location over a letterboxed isometric scene. It uses a large centered title, optional subtitle/location line, and a small bottom-center `Skip` prompt when the sequence can be bypassed.

Overview

The Stage Intro Title Card is a cinematic overlay used to orient the player at the start of a chapter or location sequence. In the observed Byers Pass intro, the game places a large all-caps location title over the moving isometric scene, with a smaller subtitle directly beneath it. In the UI database capture, the same intro presentation also shows the bottom-center SKIP SPACE prompt, confirming the skippable-state version of this screen.

Annotated full-frame Stage Intro Title Card showing title/subtitle and bottom Skip prompt
Cropped Stage Intro Title Card with location title and Skip prompt

Live walkthrough evidence shows the same location-title treatment during the cinematic camera pan. The title group remains centered over the letterboxed scene and fades as the intro continues.

Annotated live walkthrough frame showing centered Stage Intro title card
Tight crop of the Rocky Mountains title and Byers Pass subtitle

Job Story

When a new mission or chapter begins, I want a clear title card over the cinematic scene, so that I understand the story/location context before taking control.

Classification

  • diegesis: Non-diegetic
  • functional_type: Frontend shell
  • component_type: Label/text

Wireframe

+--------------------------------------------------------------+
|                      cinematic letterbox                      |
|                                                              |
|      isometric mission/location scene continues behind UI     |
|                                                              |
|                 ROCKY MOUNTAINS                              |
|                    BYERS PASS, COLORADO                      |
|                                                              |
|                                                              |
|                         [ SKIP SPACE ]                       |
|                      cinematic letterbox                      |
+--------------------------------------------------------------+

Components

  • Primary title label: large centered chapter or location name.
  • Subtitle label: smaller centered detail line below the primary title, used for region/location detail.
  • Cinematic background: live/isometric mission scene visible behind the overlay.
  • Letterbox bars: black top and bottom bars frame the cinematic presentation.
  • Skip prompt: small bottom-center control hint showing the skip action and bound key (SPACE).

Parameters & Audio

ParameterValue
Title overlay fades in and fades out over the cinematic camera pan.Title overlay fades in and fades out over the cinematic camera pan.
Text uses high-contrast white with subtle darkening/shadow from the background treatment.Text uses high-contrast white with subtle darkening/shadow from the background treatment.
Skip prompt is a compact framed control hint, visually quieter than the title.Skip prompt is a compact framed control hint, visually quieter than the title.
Audio is driven by the cinematic/mission intro sequence rather than this UI element directly; no dedicated UI sound was verified for the title card itself.Audio is driven by the cinematic/mission intro sequence rather than this UI element directly; no dedicated UI sound was verified for the title card itself.

Dependencies & Logic

  • Requires the mission/chapter intro sequence to provide the title string and optional subtitle/location string.
  • Requires cinematic playback state to determine whether the skip prompt is currently shown.
  • Depends on input binding data for the displayed skip key, observed as SPACE.
  • Background scene and camera movement are supplied by the active intro cinematic rather than by the UI layer.

BDD Scenarios

Scenario: Location intro title appears

Given
a mission intro cinematic reaches a location title beat
When
the stage intro overlay is displayed
Then
the large location name is centered over the cinematic scene
And
the smaller location detail appears directly below it

Scenario: Skippable intro shows prompt

Given
the intro sequence can be skipped
When
the stage intro title card is visible
Then
a `SKIP SPACE` prompt is shown near the bottom center

Scenario: Title card exits to gameplay flow

Given
the stage intro title card is visible
When
the cinematic progresses past the title beat
Then
the title fades away
And
the player continues toward the next cutscene or gameplay state

Edge Cases

  • Skip prompt may be absent on some frames or moments of the intro even while the title is visible.
  • Bright or detailed backgrounds must not reduce title readability; the overlay relies on large white type and background contrast.
  • Long chapter/location names must remain centered and legible without overlapping the skip prompt.
  • If the skip input binding changes, the prompt text must update from SPACE to the current binding.

QA Notes

  • Verify both title variants: chapter title and location title/subtitle.
  • Verify the bottom skip prompt appears only when skipping is allowed and uses the current key binding.
  • Verify title and subtitle remain centered across cinematic camera movement.
  • Verify the title fade does not leave ghosting or unreadable intermediate states.
  • Verify skipping advances cleanly to the intended next cinematic/gameplay state.

References

  1. 1.

    Desperados III (L158-168 of 283)

  2. 2.

    Desperados III

  3. 3.

    Desperados 3 Let's Play Gameplay Walkthrough Pt 1 Prologue & Byers Pass [1440p w/ Commentary] (14:40-14:44)