Credits Screen

Desperados 3
- Status
- Released
- Year
- 2020
- Genre
- Strategy
- Platforms
- Windows, macOS, Linux
1. Summary
A non-diegetic credits screen that presents Desperados III development roles and names in a centered vertical column, with a persistent Back button for returning to the previous menu.
Overview
The Credits Screen is a frontend shell screen with a dark, decorative full-screen backdrop and a centered credits column. The visible captured state lists CREATIVE DIRECTOR followed by DESIGN TEAM, using gold uppercase section headers, white role labels, and contributor names arranged in aligned rows. A BACK button remains isolated at the bottom-right, giving the player a clear exit from the read-only credits view.



Job Story
When I open the credits from the frontend menu, I want to read the people and teams behind the game and have an obvious way back, so that I can browse acknowledgements without feeling trapped in a non-gameplay screen.
Classification
- diegesis: Non-diegetic
- functional_type: Frontend shell
- component_type: Label/text
Wireframe
+--------------------------------------------------------------+
| decorative dark full-screen panel |
| |
| CREATIVE DIRECTOR |
| Name |
| |
| DESIGN TEAM |
| Role label Person name |
| Role label Person name |
| Role label Person name |
| |
| [ BACK ] |
+--------------------------------------------------------------+
Components
- Full-screen dark background panel with decorative border.
- Centered credits text column.
- Gold uppercase credit-group headers.
- Role/name rows with left-side role labels and right-side contributor names.
- Bottom-right BACK button.
Parameters & Audio
| Parameter | Value | Type | Notes |
|---|---|---|---|
| Visual feedback should include a clear hover/focus treatment on BACK. | Visual feedback should include a clear hover/focus treatment on BACK. | Text | — |
| Credit text uses restrained motion if scrolling is present; movement should remain readable and not obscure the Back control. | Credit text uses restrained motion if scrolling is present; movement should remain readable and not obscure the Back control. | Text | — |
| Menu navigation sounds may accompany Back focus and activation, consistent with other frontend menu buttons. | Menu navigation sounds may accompany Back focus and activation, consistent with other frontend menu buttons. | Text | — |
| No haptic behavior is implied by the visual evidence. | No haptic behavior is implied by the visual evidence. | Text | — |
Dependencies & Logic
- Depends on static/localized credits data for the active language/build.
- Depends on common frontend menu input handling for Back, focus, hover, and activation.
- Does not depend on mission state, save data, selected difficulty, or gameplay HUD systems.
BDD Scenarios
Scenario: View credits
- Given
- the player has opened the credits screen from the frontend menu
- When
- the credits screen is displayed
- Then
- the credits text appears in the centered column
- And
- the Back button is visible in the bottom-right corner
Scenario: Return from credits
- Given
- the credits screen is visible
- When
- the player activates the Back button
- Then
- the game returns to the previous menu context
Scenario: Navigate while credits continue
- Given
- the credits list is scrolling or advancing
- When
- the player navigates to the Back button
- Then
- focus remains visible on the Back button
- And
- the player can leave the credits screen without waiting for the credits to finish
Edge Cases
- Long localized contributor names should not overflow the central credits column or overlap adjacent role labels.
- Very long credit sequences should preserve the Back button position and interactivity.
- Missing or malformed credits data should fail safely before release; the shipped screen should not show blank role/name rows.
- Focus should not be lost if credits text is moving while the player uses keyboard/controller navigation.
QA Notes
- Verify the screen is reachable from the frontend credits entry and returns to the correct prior menu with Back.
- Verify the Back button is reachable with mouse, keyboard, and controller input.
- Verify credits text remains readable at target resolutions and does not overlap the Back button.
- Verify localized text preserves the two-column role/name structure and gold header hierarchy.
References
- 1.
Desperados III (L94-100 of 283)
- 2.