Source entry identifies Screenshot 15 as the Credits screen, including Creative Director, Design Team, and the bottom-right Back button.Screenshot 15: Credits Tags: Credits Section: Title and SettingsVisual evidence used for annotated context image and crops of the credits text column and Back button.
Materials v

Credits Screen

Desperados 3 cover

Desperados 3

Status
Released
Year
2020
Genre
Strategy
Platforms
Windows, macOS, Linux

1. Summary

A non-diegetic credits screen that presents Desperados III development roles and names in a centered vertical column, with a persistent Back button for returning to the previous menu.

Overview

The Credits Screen is a frontend shell screen with a dark, decorative full-screen backdrop and a centered credits column. The visible captured state lists CREATIVE DIRECTOR followed by DESIGN TEAM, using gold uppercase section headers, white role labels, and contributor names arranged in aligned rows. A BACK button remains isolated at the bottom-right, giving the player a clear exit from the read-only credits view.

Annotated full credits screen showing the centered credits column and bottom-right Back button.
Credits text area with Creative Director and Design Team entries.
Bottom-right Back button on the credits screen.

Job Story

When I open the credits from the frontend menu, I want to read the people and teams behind the game and have an obvious way back, so that I can browse acknowledgements without feeling trapped in a non-gameplay screen.

Classification

  • diegesis: Non-diegetic
  • functional_type: Frontend shell
  • component_type: Label/text

Wireframe

+--------------------------------------------------------------+
|  decorative dark full-screen panel                           |
|                                                              |
|                       CREATIVE DIRECTOR                      |
|                           Name                               |
|                                                              |
|                         DESIGN TEAM                          |
|                 Role label        Person name                |
|                 Role label        Person name                |
|                 Role label        Person name                |
|                                                              |
|                                                [ BACK ]      |
+--------------------------------------------------------------+

Components

  • Full-screen dark background panel with decorative border.
  • Centered credits text column.
  • Gold uppercase credit-group headers.
  • Role/name rows with left-side role labels and right-side contributor names.
  • Bottom-right BACK button.

Parameters & Audio

ParameterValue
Visual feedback should include a clear hover/focus treatment on BACK.Visual feedback should include a clear hover/focus treatment on BACK.
Credit text uses restrained motion if scrolling is present; movement should remain readable and not obscure the Back control.Credit text uses restrained motion if scrolling is present; movement should remain readable and not obscure the Back control.
Menu navigation sounds may accompany Back focus and activation, consistent with other frontend menu buttons.Menu navigation sounds may accompany Back focus and activation, consistent with other frontend menu buttons.
No haptic behavior is implied by the visual evidence.No haptic behavior is implied by the visual evidence.

Dependencies & Logic

  • Depends on static/localized credits data for the active language/build.
  • Depends on common frontend menu input handling for Back, focus, hover, and activation.
  • Does not depend on mission state, save data, selected difficulty, or gameplay HUD systems.

BDD Scenarios

Scenario: View credits

Given
the player has opened the credits screen from the frontend menu
When
the credits screen is displayed
Then
the credits text appears in the centered column
And
the Back button is visible in the bottom-right corner

Scenario: Return from credits

Given
the credits screen is visible
When
the player activates the Back button
Then
the game returns to the previous menu context

Scenario: Navigate while credits continue

Given
the credits list is scrolling or advancing
When
the player navigates to the Back button
Then
focus remains visible on the Back button
And
the player can leave the credits screen without waiting for the credits to finish

Edge Cases

  • Long localized contributor names should not overflow the central credits column or overlap adjacent role labels.
  • Very long credit sequences should preserve the Back button position and interactivity.
  • Missing or malformed credits data should fail safely before release; the shipped screen should not show blank role/name rows.
  • Focus should not be lost if credits text is moving while the player uses keyboard/controller navigation.

QA Notes

  • Verify the screen is reachable from the frontend credits entry and returns to the correct prior menu with Back.
  • Verify the Back button is reachable with mouse, keyboard, and controller input.
  • Verify credits text remains readable at target resolutions and does not overlap the Back button.
  • Verify localized text preserves the two-column role/name structure and gold header hierarchy.

References

  1. 1.

    Desperados III (L94-100 of 283)

  2. 2.

    Desperados III