Live title-to-main-menu sequence and main menu frame showing the left-side navigation stack with Continue focused.Visual reference from Desperados 3 Let's Play Gameplay Walkthrough Pt 1 Prologue & Byers Pass [1440p w/ Commentary] at 0:41-0:55Static source description of the title-screen main menu listing Continue, Load, Mission Select, Options, and Exit Game.Screenshot 2: Title Screen Tags: Title Screen, Mode & Screen Select Section: Title and Settings
Materials v

Main Menu Navigation

Desperados 3 cover

Desperados 3

Status
Released
Year
2020
Genre
Strategy
Platforms
Windows, macOS, Linux

1. Summary

Main menu navigation is the non-diegetic frontend shell menu shown after the title/start screen. It uses a left-side vertical stack of Western-styled text buttons over a scenic background, with a decorative frame marking the currently focused option.

Overview

The main menu navigation appears after the title screen and overlays a Western landscape background. The menu is a compact, left-aligned vertical stack of uppercase text buttons: CONTINUE, LOAD, MISSION SELECT, OPTIONS, and EXIT GAME. The currently focused entry is not color-filled; instead, it is framed by a thin ornamental horizontal bracket, preserving the screen’s sepia/Western art direction while still making focus visible.

Full main menu screen with annotated navigation stack
Tight crop of the main menu navigation stack

The UI keeps the interaction area away from the central character silhouette and logo, making the background art function as a cinematic shell while the actionable choices remain grouped in one predictable location.

Job Story

When I have passed the title screen, I want a compact menu that lets me continue, load, choose a mission, change options, or exit, so that I can quickly route into the exact game flow I need before entering play.

Classification

  • diegesis: Non-diegetic
  • functional_type: Frontend shell
  • component_type: Button

Wireframe

+--------------------------------------------------------------+
|                         DESPERADOS III                       |
|                                                              |
|                                                              |
|   ~ separator ~                                              |
|   [==== CONTINUE ====]                                       |
|          LOAD                                                |
|      MISSION SELECT                                          |
|         OPTIONS                                              |
|        EXIT GAME                                             |
|   ~ separator ~                                              |
|                                                              |
| v.1118.r34331.F                                              |
+--------------------------------------------------------------+

The menu is intentionally offset left so the central character silhouette and background vista remain readable.

Components

  • Game logo: large branded DESPERADOS III wordmark centered near the top.
  • Menu option labels: uppercase text buttons for CONTINUE, LOAD, MISSION SELECT, OPTIONS, and EXIT GAME.
  • Focus frame: ornamental horizontal bracket around the selected row.
  • Decorative dividers: small Western flourishes above and below the option stack.
  • Background scene: non-interactive Western landscape used as the menu backdrop.
  • Version label: small build/version text in the lower-left corner.

Parameters & Audio

ParameterValue
Visual feedback is primarily the ornamental focus frame moving between menu labels. Expected audio feedback should include subtle menu navigation ticks and activation/confirmation sounds, but source audio was not used for this pass, so exact sound names and mix levels are not specified.Visual feedback is primarily the ornamental focus frame moving between menu labels. Expected audio feedback should include subtle menu navigation ticks and activation/confirmation sounds, but source audio was not used for this pass, so exact sound names and mix levels are not specified.

Dependencies & Logic

  • Save-game state determines whether CONTINUE and potentially LOAD are actionable.
  • Mission progression determines which missions are available after MISSION SELECT.
  • Platform/input mode may affect focus movement and activation prompts, while the visual menu structure remains the same.
  • Localization can change label widths; the ornamental frame must still contain the focused row cleanly.

BDD Scenarios

Scenario: Default main menu focus

Given
the player has advanced past the title/start prompt
When
the main menu is displayed
Then
the vertical menu stack appears on the left side of the screen
And
one option is highlighted with the ornamental focus frame

Scenario: Move focus through menu options

Given
the main menu is displayed
When
the player moves navigation input up or down
Then
the ornamental focus frame moves to the next available menu option
And
unfocused options remain plain uppercase text labels

Scenario: Open mission selection

Given
the main menu is displayed
When
the player activates `MISSION SELECT`
Then
the game transitions to the mission selection flow

Scenario: Continue depends on save data

Given
the main menu is displayed
When
save data is available
Then
`CONTINUE` can route the player into the latest progress

Scenario: Return from submenu

Given
the player opened a submenu from the main menu
When
the player backs out of that submenu
Then
the main menu navigation stack is shown again over the same title-screen background

Edge Cases

  • No save data: CONTINUE should be disabled, hidden, or blocked with clear feedback; exact shipped handling needs build verification.
  • Corrupt or incompatible save data: CONTINUE and LOAD should fail safely without trapping the player.
  • Long localized labels: the focus frame and left-column spacing must still fit the text without overlapping the background art or dividers.
  • Rapid input: focus movement should not skip items unpredictably or activate the wrong row.
  • Exit flow: EXIT GAME should guard against accidental quit if the platform/build uses a confirmation modal.

QA Notes

  • Verify initial focus target after passing the title screen; observed evidence shows CONTINUE framed.
  • Verify keyboard/controller/mouse navigation all move or set the same focused row state.
  • Verify CONTINUE, LOAD, MISSION SELECT, OPTIONS, and EXIT GAME route to the correct next screen or confirmation.
  • Verify no-save and incompatible-save cases for CONTINUE/LOAD.
  • Verify localized text remains centered within the ornamental focus frame.

References

  1. 1.

    Desperados 3 Let's Play Gameplay Walkthrough Pt 1 Prologue & Byers Pass [1440p w/ Commentary] (0:41-0:55)

  2. 2.

    Desperados III (L16-22 of 283)