Tutorials and Guides directory and viewcone slide source text identify the tutorial browser and instruction slide UI.Screenshot 37: Tutorials and Guides: Directory Tags: Tutorials and Guides: Directory Section: Information & Extras Screenshot 38: Tutorials and Guides: Slides Tags: Tutorials and...Tutorial slide source text identifies additional tutorial instruction coverage for takedowns and knockouts.Screenshot 39: Tutorials and Guides: Slides Tags: Tutorials and Guides: Slides Section: Information & ExtrasTutorials & Hints source text identifies the in-game movement prompt using left mouse movement instruction.Screenshot 41: Notification: Tutorials & Hints Tags: Notification: Tutorials & HintsViewcone tutorial slide visual evidence used for the annotated context image and tight dialog crop.Movement tutorial prompt visual evidence used for the annotated gameplay context image and tight prompt crop.
Materials v

Tutorial Prompts And Instruction Slides

Desperados 3 cover

Desperados 3

Status
Released
Year
2020
Genre
Strategy
Platforms
Windows, macOS, Linux

1. Summary

Non-diegetic tutorial overlays that teach Desperados III controls and stealth rules during play or from the Tutorials menu. They appear either as small contextual prompts in the game world view or as larger instruction slides with text over gameplay context.

Overview

Tutorial prompts and instruction slides teach Desperados III controls and stealth rules without leaving the tactical presentation. The UI appears in two main forms: small contextual prompts placed near the relevant world interaction, and larger tutorial slides that frame a gameplay example with explanatory copy and a close action.

The viewcone tutorial slide uses a full-screen framed teaching layout: the lesson title sits at the top, the gameplay example remains visible in the center, and the explanatory text is placed in a dark panel along the bottom. The slide keeps the HUD context visible, including Cooper’s portrait, action bar, right-side controls, and minimap, so the concept is taught against the actual mission interface.

Annotated full-screen tutorial slide showing the viewcone instruction dialog location.
Tight crop of the tutorial slide dialog explaining enemy viewcones.

The contextual movement prompt is lighter-weight and appears directly over the gameplay terrain. It points the player toward an immediate control action, using large handwritten-style yellow text over a translucent dark rectangle so it remains readable while preserving situational awareness.

Annotated gameplay context showing the movement tutorial prompt location.
Tight crop of the movement tutorial prompt instructing left mouse movement.

Job Story

When I encounter a new control or stealth concept during a mission, I want the game to show the relevant instruction in context, so that I can understand the required action without leaving the tactical situation.

Classification

  • diegesis: Non-diegetic
  • functional_type: Feedback notification
  • component_type: Tooltip

Wireframe

Small contextual prompt
+------------------------------------------------------+
| Gameplay world view                                  |
|                                                      |
|              [ Move / L MOUSE ]                      |
|                                                      |
| HUD portrait/action bar                    Minimap   |
+------------------------------------------------------+

Instruction slide
+------------------------------------------------------+
|                  [ VIEWCONE 1 ]                      |
| +--------------------------------------------------+ |
| | Gameplay example with HUD and tactical scene      | |
| +--------------------------------------------------+ |
| Instruction text explaining the concept              |
|                     [ CLOSE ]                        |
+------------------------------------------------------+

Components

  • Tutorial title/tab: names the current lesson, such as VIEWCONE 1.
  • Gameplay example viewport: shows the tactical scene used to explain the lesson.
  • Instruction text block: explains the rule or control, with emphasized input/action terms.
  • Close button: dismisses the tutorial slide.
  • Contextual prompt label: compact floating instruction shown directly over gameplay.
  • Input icon/key text: communicates the required control, such as left mouse movement.
  • Persistent surrounding HUD: character portrait, action bar, quick menu, alert buttons, and minimap remain visible as context.

Parameters & Audio

ParameterValue
Visual treatmenttranslucent dark panels over gameplay, pale/yellow instructional text, and framed western ornamental borders matching the rest of the HUD.
Animationlikely fades or pops in when the tutorial trigger fires; no source evidence confirms exact transition timing.
Audiono direct source evidence for tutorial-specific audio cues; treat any sound as optional feedback unless verified in implementation.

Dependencies & Logic

  • Mission/tutorial progression determines which prompt or slide appears.
  • Control scheme/localization determines the input label shown in the prompt.
  • The underlying tactical lesson depends on gameplay systems such as movement, enemy viewcones, takedowns, and noise/alarm behavior.
  • Pause-menu tutorial directory data determines which archived tutorial topics are selectable.

BDD Scenarios

Scenario: Movement prompt appears during onboarding

Given
the player reaches the first movement tutorial moment
When
the game expects the player to move Cooper
Then
a floating prompt appears in the gameplay view showing the left mouse movement instruction

Scenario: Tutorial slide explains viewcones

Given
the player opens the viewcone tutorial slide
When
the slide is displayed
Then
the screen shows a framed gameplay example with title, instructional text, and a close button

Scenario: Closing a tutorial slide

Given
a tutorial slide is open
When
the player activates Close
Then
the slide is dismissed and the player returns to the prior gameplay or tutorial menu context

Edge Cases

  • Prompt must remain readable over bright terrain and darker canyon backgrounds.
  • Tutorial overlays must not obscure required confirmation controls such as Close.
  • Reopened tutorial topics should display the correct archived slide even after mission progression has advanced.
  • If input bindings or localization change, the prompt text/icon should match the active control scheme and language.
  • HUD context behind the overlay should not accept accidental tactical commands while a modal tutorial slide is active.

QA Notes

  • Verify contextual prompts appear at the correct mission/tutorial triggers and disappear after completion or dismissal.
  • Verify tutorial slides can be opened from the Tutorials and Guides directory and closed reliably.
  • Confirm text wrapping and highlighted input labels remain legible at target resolutions.
  • Check that tutorial overlays coexist correctly with character portrait, action bar, quick menu, right-side buttons, and minimap.
  • Test with remapped controls/localization if supported, because prompt text includes direct input instructions.

References

  1. 1.

    Desperados III (L232-244 of 283)

  2. 2.

    Desperados III (L244-250 of 283)

  3. 3.

    Desperados III (L260-264 of 283)

  4. 4.

    Desperados III

  5. 5.

    Desperados III