Game UI Database source text identifies Screenshot 9 as the Gamma Correction display dialog and Screenshot 10 as the Video settings menu with resolution, render scale, and graphics quality options.Screenshot 9: Settings: Display Tags: Settings: Display Section: Title and Settings Screenshot 10: Settings: Display Tags: Settings: DisplaySource screenshot used for the Gamma Correction dialog layout, bounding box, context crop, and tight crop.Source screenshot used for the Options > Video settings list layout, bounding box, context crop, and tight crop.
Materials v

Display And Video Settings

Desperados 3 cover

Desperados 3

Status
Released
Year
2020
Genre
Strategy
Platforms
Windows, macOS, Linux

1. Summary

Display and Video Settings is the non-diegetic options screen for configuring Desperados III's display output, gamma calibration, and graphics quality. It combines a row-based Video options list with a separate Gamma Correction dialog that helps players tune brightness before applying or cancelling changes.

Overview

Display and Video Settings covers two closely related configuration surfaces: the main OPTIONS > VIDEO list and the separate Gamma Correction calibration dialog. Both use Desperados III’s dark Western menu language: translucent black panels, ornamental border flourishes, small uppercase labels, and gold highlight accents for selected controls.

The Gamma Correction dialog is a centered modal over the dimmed title/menu background. It explains the visibility target, shows a calibration image and tonal strip, then provides a horizontal slider with OK and Cancel actions.

Full-screen context showing the Gamma Correction dialog centered over the title menu.
Tight crop of the Gamma Correction dialog with instruction text, calibration image, slider, OK, and Cancel.

The Video settings screen places the category menu on the left and a large settings panel on the right. The panel lists display and graphics options in rows, including Resolution, Render Scale, Fullscreen, V-Sync, Gamma Correction, Quality, Texture Resolution, Shadows, Shadow Distance, Anti-Aliasing, Water Reflection, and Anisotropic Filtering. Values appear in right-aligned framed controls, commonly flanked by left/right arrows for cycling choices.

Full-screen context showing the Options > Video settings panel within the main options menu.
Tight crop of the Display and Video settings list with graphics option rows and value selectors.

Job Story

When I am configuring the game before or between missions, I want display and video controls grouped in one predictable options screen, so that I can tune visibility, resolution, and performance without entering gameplay.

Classification

  • diegesis: Non-diegetic
  • functional_type: Frontend shell
  • component_type: List/grid

Wireframe

OPTIONS MENU                 OPTIONS > VIDEO

[Gameplay]       +---------------------------------------------+
[Audio]          | Resolution              <1920 x 1080, 60Hz> |
[Controls]       | Render Scale            <      100       >  |
[Video] selected | Fullscreen              <       On       >  |
[Credits]        | V-Sync                  <Full Refresh Rate> |
[Reset Game]     | Gamma Correction        [     Change      ] |
                 | Quality                 <      High      >  |
                 | Texture Resolution      <      Full      >  |
                 | Shadows                 <      High      >  |
                 | ...                         [scrollbar]     |
                 +---------------------------------------------+
                         [Apply]       [Reset All]       [Back]

Gamma modal:
+------------------------------+
|       GAMMA CORRECTION       |
| Instruction text             |
| Calibration image            |
| Reference brightness bar     |
| <-----------slider----------> |
|        [OK]     [Cancel]     |
+------------------------------+

Components

  • Options category navigation: left-side menu with Video selected.
  • Breadcrumb/title tab: OPTIONS > VIDEO centered above the panel.
  • Video option rows: text labels paired with value selectors or action buttons.
  • Arrow value selectors: left/right controls for cycling settings such as resolution, quality, shadows, and toggles.
  • Scrollbar: right-side indicator for longer settings lists.
  • Bottom action buttons: Apply, Reset All, Back.
  • Gamma Correction modal: title, instructions, calibration image, brightness reference strip, numeric slider, OK, Cancel.

Parameters & Audio

ParameterValue
Visual styledark translucent panels, ornamental Western frame corners, small uppercase sans-serif labels, and gold highlight accents for the selected category/row.
Animationmodal entry should dim the background and keep focus on the calibration panel; row changes should update values immediately.
Audioexpected menu select/confirm/back ticks should accompany row changes, OK/Cancel, Apply, Reset All, and Back interactions; no unique audio state is evidenced for this screen.

Dependencies & Logic

  • Reads available display modes from the platform/GPU to populate resolution and refresh-rate values.
  • Applies render scale, fullscreen, V-Sync, anti-aliasing, reflection, texture, shadow, and quality settings to the renderer.
  • Stores gamma calibration separately from the list row because it requires a visual calibration workflow.
  • Enables or prioritizes Apply when settings have changed and need committing.
  • Reset All depends on default video configuration values.

BDD Scenarios

Scenario: Open video settings

Given
the player is in the Options menu
When
the player selects the Video category
Then
the Video settings panel appears with display and graphics rows

Scenario: Change gamma calibration

Given
the Video settings panel is open
When
the player activates Gamma Correction
Then
a centered Gamma Correction dialog appears over a dimmed background

Scenario: Confirm gamma calibration

Given
the Gamma Correction dialog is open
When
the player adjusts the slider and selects OK
Then
the dialog closes and the selected gamma value is retained

Scenario: Leave video settings

Given
the Video settings panel is open
When
the player selects Back
Then
the interface returns to the previous Options menu context

Edge Cases

  • Unsupported display modes should not appear in the resolution selector.
  • If a setting change requires confirmation or renderer restart, the Apply flow should prevent silent loss of the selected value.
  • Gamma calibration must remain readable at extreme brightness values; OK and Cancel should stay visible.
  • Scrollbar and selection focus must remain synchronized when navigating to settings below the visible list.
  • Reset All should restore defaults without trapping the user in an unapplied or partially applied state.

QA Notes

  • Verify resolution, refresh rate, fullscreen, V-Sync, quality, shadow, anti-aliasing, water reflection, and anisotropic filtering values can be cycled and persisted.
  • Verify Apply commits changed video settings and Back does not discard committed changes.
  • Verify Reset All restores default values and updates visible rows immediately.
  • Verify Gamma Correction can be opened, adjusted, confirmed, and cancelled with mouse/controller/keyboard input.
  • Verify the options list remains usable when scrolled and that the selected row highlight matches input focus.

References

  1. 1.

    Desperados III (L58-68 of 283)

  2. 2.

    Desperados III

  3. 3.

    Desperados III