Throwing Stones tutorial popup showing centered modal layout, illustrative screenshot, instructional text, and Next button.Visual reference from Osaka Castle Mission 1 - Shadow Tactics-Blades of The Shogun (Hardcore) at 6:47-6:50Sword Wind tutorial popup confirming the same reusable tutorial modal template for a character ability.Visual reference from Osaka Castle Mission 1 - Shadow Tactics-Blades of The Shogun (Hardcore) at 11:31-11:34Shadow Mode tutorial final page showing Previous and highlighted Close navigation state.Visual reference from Osaka Castle Mission 1 - Shadow Tactics-Blades of The Shogun (Hardcore) at 19:30-19:32
Materials v

Tutorial Popup Window

Shadow Tactics: Blades of the Shogun cover

Shadow Tactics: Blades of the Shogun

Status
Released
Year
2016
Genre
Indie, Strategy
Platforms
Windows, macOS, Linux

1. Summary

Modal instructional popup window that appears during gameplay to explain new mechanics, abilities, or systems. Features a decorative title, illustrative in-game screenshot, descriptive text, and navigation buttons to browse multiple pages or close the tutorial.

Overview

The Tutorial Popup Window is a non-diegetic modal instructional interface that appears over active gameplay when the player first encounters a new mechanic, ability, or system. It pauses normal interaction and presents a framed, multi-page explanation with a title, illustrative gameplay image, instructional copy, and explicit navigation buttons.

Visual Structure

The popup is centered over a dimmed gameplay scene and occupies roughly 60% of the screen width and two thirds of the screen height in 16:9 footage. The persistent HUD remains faintly visible behind the dark overlay, but the modal visually and functionally takes focus.

Gameplay context showing the Tutorial Popup Window over active gameplay

Example: Throwing Stones Tutorial

The Throwing Stones tutorial demonstrates the standard first-page layout: a centered title, a wide illustrative gameplay screenshot, a single-line mechanic explanation, and a bottom-right Next button.

Throwing Stones tutorial popup with title, image, explanation text, and Next button

Example: Sword Wind Tutorial

The Sword Wind tutorial uses the same structure for Mugen’s ability, confirming that the popup template is reused across character-specific mechanics.

Sword Wind tutorial popup using the same instructional modal layout

Example: Shadow Mode Final Page

The Shadow Mode tutorial shows the final-page navigation state. Earlier pages advance with Next; the final page exposes Previous and Close, with the active Close button highlighted.

Shadow Mode tutorial final page with Previous and Close buttons
  • Popups may contain multiple pages of instructional content.
  • Next advances from an earlier page to the next explanation.
  • Previous appears on later pages and returns to the prior page.
  • Close appears on the final page and dismisses the tutorial.
  • Once closed, gameplay resumes from the paused point behind the modal.

Distinction from Loading-Screen Tips

The Tutorial Popup Window is distinct from passive loading-screen tips. Loading-screen tips are non-interactive text shown during transitions, while this popup is an interactive, centered modal displayed over live gameplay and requires explicit player input before play continues.

Job Story

When I encounter a new game mechanic or character ability for the first time, I want to read a clear explanation with a visual example, so that I understand how to use it effectively before resuming gameplay.

Classification

  • diegesis: Non-diegetic
  • functional_type: Feedback notification

Wireframe

+--------------------------------------------------+
|  [Decorative border / dark panel]                |
|                                                  |
|       Title (e.g. "Throwing Stones")             |
|                                                  |
|  +--------------------------------------------+  |
|  |                                            |  |
|  |     Illustrative screenshot / image        |  |
|  |     (shows mechanic in action)             |  |
|  |                                            |  |
|  +--------------------------------------------+  |
|                                                  |
|  Descriptive text explaining the mechanic.       |
|  May include highlighted input prompts.          |
|                                                  |
|  [ Previous ]    [ Next ]    or    [ Close ]     |
+--------------------------------------------------+
  • Centered on screen, occupying roughly 60% width and 67% height in the captured 16:9 footage.
  • Dark semi-transparent overlay behind the popup dims the gameplay.
  • Decorative frame borders use a stylized feudal Japanese aesthetic.
  • Earlier pages use Next; final pages can show Previous plus Close.

Components

  • Title bar — Stylized centered text header at the top of the modal, e.g. "Throwing Stones", "Sword Wind", or "Shadow Mode".
  • Illustrative image — In-game screenshot panel showing the explained mechanic or command sequence in action.
  • Description text block — Explanatory paragraph below the image; may include highlighted input prompts such as ENTER.
  • Navigation buttons — Bottom-row buttons for paging and dismissal:
  • "Next" — Advance to the next tutorial page.
  • "Previous" — Return to the previous tutorial page on multi-page tutorials.
  • "Close" — Dismiss the final page and return to gameplay.
  • Background overlay — Dark, semi-transparent full-screen layer over the active playfield, visually separating the modal from gameplay and indicating that gameplay input is blocked.
  • Decorative border frame — Ornate black panel and thin decorative linework matching the game's feudal Japanese UI aesthetic.

Parameters & Audio

ParameterValue
Confirmed visual feedbackOpening the popup dims the entire gameplay scene behind the modal; the modal remains centered and visually dominant while the HUD is still faintly visible underneath.
Button feedbackActive navigation buttons use brighter highlighting when focused/hovered, as seen on the "Close" button in the Shadow Mode example.
Page transition feedbackMulti-page tutorials swap the bottom navigation controls, e.g. "Next" on earlier pages and "Previous" + "Close" on the final page.
Audio evidenceNo distinct open, page-turn, or close sound is confirmed in the available footage.

Dependencies & Logic

  • Tutorial trigger system: Game must detect when player first encounters a new mechanic or enters a tutorial zone
  • Game pause state: Time and gameplay must freeze while popup is open
  • Mechanic unlock state: Popup typically appears only the first time a mechanic is encountered; must track via save/progression data
  • Localization system: All text and button labels must support translated strings
  • Ability availability: The explained mechanic must be unlocked or available to the player after dismissal

BDD Scenarios

Scenario: Tutorial appears on first mechanic encounter

Given
the player has not yet encountered the Throwing Stones mechanic
When
the player reaches the tutorial trigger zone
Then
a modal tutorial popup appears with title, image, and description
And
gameplay is paused behind a dark overlay

Scenario: Player navigates tutorial pages

Given
the tutorial popup is open on page 1 of a multi-page tutorial
When
the player clicks the "Next" button
Then
the popup advances to the next page with new content
And
the "Previous" button is available on later pages

Scenario: Player dismisses tutorial

Given
the player is on the final page of the tutorial
When
the player clicks the "Close" button
Then
the popup disappears
And
gameplay resumes from the paused state

Scenario: Tutorial does not reappear

Given
the player has already seen and closed the Throwing Stones tutorial
When
the player encounters the same mechanic again
Then
no tutorial popup is shown
And
gameplay continues uninterrupted

Edge Cases

  • Multiple simultaneous triggers: If two new mechanics are triggered at the exact same moment, the game should queue tutorials or show them sequentially rather than overlapping
  • Player rapid-skip: If player mashes the Close/Next button, ensure the popup responds correctly and does not leave a frozen overlay
  • Save/reload during tutorial: If player quicksaves while popup is open and reloads, the tutorial state should persist (not shown again) and gameplay should resume normally
  • Resolution scaling: Popup must remain centered and readable at all supported screen resolutions and aspect ratios
  • Localization overflow: Long translated text in languages like German or Russian must not overflow the description text box or clip the image
  • Tutorial in combat: If a tutorial trigger occurs during an active combat/alert state, the popup should either delay until combat ends or not trigger (to avoid breaking tension)

QA Notes

  • Verify popup appears exactly once per mechanic per playthrough.
  • Confirm gameplay time is paused while popup is open (enemy patrols, timers, etc. do not advance).
  • Test all navigation buttons (Previous, Next, Close) respond to mouse input.
  • Check that the dark background overlay blocks all gameplay input (no accidental character movement or ability use).
  • Validate popup positioning is centered across 16:9, 16:10, and 21:9 aspect ratios.
  • Verify illustrative images are high-quality and clearly demonstrate the described mechanic.
  • Test that closing the popup returns the player to the exact game state prior to trigger (no camera jumps, no character position changes).
  • Confirm tutorial triggers respect difficulty/settings behavior if tutorials can be disabled or reduced.

References

  1. 1.

    Osaka Castle Mission 1 - Shadow Tactics-Blades of The Shogun (Hardcore) (6:47-6:50)

  2. 2.

    Osaka Castle Mission 1 - Shadow Tactics-Blades of The Shogun (Hardcore) (11:31-11:34)

  3. 3.

    Osaka Castle Mission 1 - Shadow Tactics-Blades of The Shogun (Hardcore) (19:30-19:32)