Live gameplay evidence showing the post-mission BADGES results panel, badge counters, challenge checklist, Continue button, and subsequent transition to the replay viewer.Visual reference from Desperados 3 Let's Play Gameplay Walkthrough Pt 1 Prologue & Byers Pass [1440p w/ Commentary] at 40:56-41:48Game UI Database screenshot evidence for the Badges rewards/results screen with mission-specific challenges and Continue button.Screenshot 30: Rewards and Experience Tags: Rewards and Experience
Materials v

Mission Badges Results Screen

Desperados 3 cover

Desperados 3

Status
Released
Year
2020
Genre
Strategy
Platforms
Windows, macOS, Linux

1. Summary

Post-mission management screen that summarizes mission badge progress and replay challenges. It presents earned or partially completed badge goals, a mission challenge checklist, and a bottom-centered Continue action that advances into the next post-mission flow.

Overview

The Mission Badges Results Screen is a post-mission reward and replay-goal screen. It uses a large, dark, centered results panel labeled BADGES, with a prominent star badge medallion, mission-specific badge criteria, partial progress counters, and a bottom-centered CONTINUE button.

Completed badge criteria are called out with green text, while unfinished or informational criteria remain pale gray/white. The example evidence shows goals such as saving civilian groups, killing bandits at the same time, dynamite kill progress, no-save/no-firearms constraints, speedrun timing, and hard difficulty completion.

Annotated Mission Badges results panel showing the title, badge counters, challenge checklist, and Continue button
Close crop of the central badge medallion, badge rows, and challenge checklist

Job Story

When I finish a mission, I want to see which badges and optional challenges I completed or missed, so that I understand my performance and have clear replay goals before continuing.

Classification

  • diegesis: Non-diegetic
  • functional_type: Management screen
  • component_type: List/grid

Wireframe

+--------------------------------------------------------------------------------+
|                                   BADGES                                       |
|                                                                                |
|                              [large badge medal]                               |
|                                                                                |
|          [badge counter]       [highlighted badge]       [badge counter]       |
|                                                                                |
|                    v                                                           |
|                 +----------------------------------------+                     |
|                 | challenge checklist row                |                     |
|                 | challenge checklist row                |                     |
|                 | challenge checklist row                |                     |
|                 | speedrun / difficulty challenge row    |                     |
|                 +----------------------------------------+                     |
|                                                                                |
|                                  [CONTINUE]                                    |
+--------------------------------------------------------------------------------+

Components

  • Framed results panel: dark modal-like container with worn Western ornamentation.
  • BADGES title label: top-center section heading.
  • Reward medallion: large decorative star badge showing badge reward status.
  • Badge progress rows: three upper-row goals with completion text and counters.
  • Challenge checklist: stacked rows listing optional mission constraints and replay goals.
  • Direction/selection marker: small downward chevron between badge row and checklist.
  • Continue button: bottom-centered primary action.
  • Decorative effects: smoke, sparks, bullet impacts, and divider flourishes that reinforce the reward-screen theme.

Parameters & Audio

ParameterValue
Visual emphasisgreen text indicates completed badge criteria; neutral pale text indicates incomplete or informational criteria.
Motion/FXsmoke and spark effects decorate the lower medallion area and separators, giving the results panel a celebratory reward feel.
Button feedbackContinue should provide clear hover/focus/press feedback consistent with the game's beveled menu buttons.
Audiolikely uses standard menu confirm/hover sounds and post-mission reward stingers; exact audio cues were not isolated in the available visual evidence.

Dependencies & Logic

  • Mission completion summary data for the just-finished mission.
  • Badge definitions for the mission, including hidden or optional replay objectives.
  • Per-badge progress counters, e.g. rescued civilians, dynamite kills, or mission-specific ability goals.
  • Challenge condition tracking, including saves, firearms usage, speedrun time, and selected difficulty.
  • Post-mission navigation state that determines the next screen after Continue.

BDD Scenarios

Scenario: Completed badge is shown after mission finish

Given
the player has completed a mission and satisfied a badge condition
When
the mission results reach the Badges screen
Then
the completed badge criterion is shown in the upper badge row with highlighted green text

Scenario: Partial badge progress remains visible

Given
the player made progress toward a badge but did not finish it
When
the Badges results screen is displayed
Then
the badge row shows a numeric progress counter such as `3/10`

Scenario: Player continues from badges to post-mission review

Given
the Badges results screen is visible
When
the player activates the `CONTINUE` button
Then
the game advances to the next post-mission screen

Edge Cases

  • If no optional badges were completed, the screen should still list available replay goals and avoid implying that the mission failed.
  • Long mission challenge text must remain readable inside the centered checklist rows without overlapping separators.
  • Multiple partial counters should be visually distinct from completed green criteria.
  • Speedrun and difficulty challenges must reflect the actual mission settings and final completion time.
  • Continue should remain reachable by the active input method even if the player is reviewing badge rows with mouse/controller focus.

QA Notes

  • Complete a mission with at least one earned badge and verify green highlight treatment appears on the correct row.
  • Complete a mission with partial badge progress and verify counters persist exactly from tracked gameplay data.
  • Verify challenge rows for no-save, no-firearms, speedrun, and difficulty conditions against telemetry or mission summary data.
  • Activate Continue and confirm the next post-mission screen loads without losing replay or mission summary data.
  • Check 16:9 readability at target resolutions; the panel relies on small text in the central checklist.

References

  1. 1.

    Desperados 3 Let's Play Gameplay Walkthrough Pt 1 Prologue & Byers Pass [1440p w/ Commentary] (40:56-41:48)

  2. 2.

    Desperados III (L188-192 of 283)