Primary rules evidence for disguise/conversation: clothing acquisition, geisha/priestess forms, exposed activation, regular guard bypass, break conditions, Samurai counter, conversation targeting, patrol stopping, and tactical role.D: Disguise/Conversation As a kunoichi, a female ninja, Aiko is skilled in the art of disguise and in using conversation to distract enemies. Aiko does not carry a disguise with...English review transcript evidence that Aiko's disguise ability lets her move among enemies and opens different infiltration strategies.Visual reference from Shadow Tactics: Blades of the Shogun Review – Is This the Best Version Yet? at 4:04-4:14Video frame inspection around the Aiko segment confirming the review's Aiko/disguise context; not used as primary live rules evidence.Visual reference from Shadow Tactics: Blades of the Shogun Review – Is This the Best Version Yet? at 4:09-4:12
Materials v

Disguise and Social Infiltration System

Advanced
Shadow Tactics: Blades of the Shogun cover

Shadow Tactics: Blades of the Shogun

Status
Released
Year
2016
Genre
Indie, Strategy
Platforms
Windows, macOS, Linux

1. Summary

A disguise state lets an eligible infiltrator adopt mission-specific civilian clothing (e.g., geisha or priestess attire) and move through regular guarded spaces without triggering normal visual detection. The system is gated by acquiring clothing in levels where disguise is available, has an exposed activation animation, is countered by Samurai, and can be extended into a conversation distraction that holds one enemy or an entire patrol facing the disguised character so other squad members can slip past or set up ambushes.

2. Tags

advanceddocumented

3. Design Intent / Job Story

When I need to pass through or manipulate a guarded area that would normally expose my squad, I want to acquire and use a disguise plus conversation distraction, so that I can bypass regular guards, redirect enemy attention, and create safe timing windows for coordinated infiltration.

4. Role in Gameplay Loop

  • Creates a non-lethal infiltration route through spaces controlled by regular guards
  • Converts enemy attention from patrol/path surveillance into a controllable face-to-face interaction
  • Opens timing windows for other characters to sneak past, reposition, retrieve objectives, or prepare ambushes
  • Adds enemy-type counterplay by making Samurai a hard check against disguise routes
  • Turns clothing acquisition into a mission-specific setup objective before social infiltration can begin

5. Preconditions

  • Eligible disguise user is present, alive, and controllable
  • Current mission supports a disguise source
  • Disguise clothing has been acquired from a clothes line or designated civilian source
  • Character is not climbing, swimming, carrying a body, or performing another blocking action
  • No Samurai is close enough to immediately see through the disguise during activation or movement
  • For conversation, the character is already disguised and has a valid enemy or patrol member to address

6. Parameters

ParameterValue
Disguise availabilityMission-specific
Valid clothing sourceClothes line / Designated civilian
Disguise formsGeisha / Priestess
Activation durationA couple of seconds
Regular guard responseIgnore disguised presence
Samurai responseSee through and attack on sight
Break condition: climbtrue
Break condition: watertrue
Break condition: witnessed killtrue
Conversation target scopeSingle enemy / Patrol group
Conversation persistenceUntil character moves away
Conversation interruptionSight or sound stimulus
Patrol auto-release durationTBD

7. Core Rules

  • Disguise is only available in missions that provide a valid clothing source.
  • The disguise state cannot be entered until clothing has been acquired from a mission-specific source such as a clothes line or designated civilian.
  • Activating disguise has a short exposed animation during which the character stands upright and can be detected by normal stealth rules.
  • While disguised, regular guards do not detect the character by normal presence inside guarded areas.
  • Samurai see through the disguise and attack on sight, bypassing the normal disguise protection.
  • Disguise is lost when the character climbs vines, enters water, or is seen killing a guard.
  • While disguised, the character can initiate a conversation with a valid enemy target.
  • A conversation target turns to face the disguised character and keeps attention on them unless interrupted by seeing or hearing something else.
  • If conversation is initiated with a patrol member, the entire patrol stops and faces the disguised character.
  • Conversation persists until the disguised character moves away; patrol auto-release timing is unconfirmed and must not be treated as a fixed value.
  • Conversation distraction creates a safe attention window for other squad members to pass behind enemies or prepare coordinated takedowns.
  • Hostile actions performed while watched can break disguise safety and escalate into detection or combat.

8. BDD Scenarios

Scenario: Acquire and enter disguise

Given
the mission contains a valid disguise source
When
the player activates the disguise ability
Then
the character begins a short standing activation animation
And
the eligible character has acquired the clothing
And
after the animation completes the character enters disguised state

Scenario: Disguised movement past regular guards

Given
the character is in disguised state
When
the player walks through the guarded area
Then
the guards do not detect the character from normal presence alone
And
nearby enemies are regular guards rather than Samurai

Scenario: Samurai exposes disguise

Given
the character is in disguised state
When
the disguised character approaches the Samurai
Then
the Samurai sees through the disguise
And
a Samurai has line of sight within detection range
And
the Samurai attacks on sight

Scenario: Conversation locks a single enemy's attention

Given
the character is disguised
When
the player initiates conversation with that enemy
Then
the enemy turns to face the disguised character
And
a valid enemy target is available
And
the enemy keeps attention on the conversation unless interrupted by another sight or sound event

Scenario: Conversation stops an entire patrol

Given
the character is disguised
When
the player initiates conversation with one patrol member
Then
the entire patrol stops
And
a patrol contains multiple enemies moving together
And
all patrol members face the disguised character
And
other squad members can use the attention window to move behind them

Scenario: Disguise breaks from traversal

Given
the character is in disguised state
When
the player climbs a vine or enters water
Then
the disguise state is removed
And
normal stealth detection rules apply again

Scenario: Disguise breaks from witnessed kill

Given
the character is in disguised state
When
the kill occurs
Then
the disguise state is removed
And
an observer can see the character kill a guard
And
detection or combat can escalate according to the observer's rules

9. Edge Cases

  • Disguise source is absent in a mission, so the ability cannot be used even if the character is present
  • Character starts disguise activation inside a vision cone and is detected before the animation completes
  • Samurai patrol path crosses a route that is safe against regular guards, invalidating the disguise route
  • Conversation target sees or hears another suspicious event and breaks attention from the conversation
  • Conversation with one patrol member stops the full group, potentially blocking the player's own route
  • Player moves the disguised character away before other squad members finish passing the attention window
  • Character climbs or enters water while disguised and unexpectedly loses access to guarded spaces
  • A witnessed kill breaks disguise and can trigger immediate alarm or combat
  • Patrol auto-release duration is not confirmed by available evidence and should not be hard-coded without further validation

10. QA Notes

  • Verify disguise cannot be activated before clothing is acquired
  • Verify clothing acquisition works from each supported mission source type: clothes line and designated civilian
  • Verify the activation animation leaves the character standing and vulnerable for its full duration
  • Verify regular guards ignore the disguised character during normal movement through guarded areas
  • Verify Samurai detect and attack a disguised character at their intended detection range
  • Verify disguise is removed by climbing vines, entering water, and being seen killing a guard
  • Verify conversation turns the target enemy to face the disguised character
  • Verify conversation with a patrol member stops the full patrol and redirects the group toward the disguised character
  • Verify conversation ends when the disguised character moves away
  • Verify sight or sound interruptions can pull enemies out of conversation attention
  • Verify other squad members can pass behind distracted enemies without those enemies detecting them through normal facing rules
  • Verify Ability Command Bar reflects disguise availability, unavailable state, and any state changes after disguise breaks

11. Mechanic Dependencies

  • Stealth Detection System (The disguised state modifies normal visual detection for regular guards and reverts to standard stealth detection when disguise breaks or activation is interrupted.)
  • Character Ability System (Disguise and conversation are active character abilities governed by the shared ability-slot, availability, and character-state rules.)
  • Enemy Type Hierarchy (Enemy type rules define the key counterplay: regular guards can be bypassed while Samurai see through disguise and attack on sight.)
  • Civilian Interaction System (Some disguise sources are designated civilians; acquiring clothing from them depends on the broader civilian interaction rules for non-guard NPCs.)
  • Shadow Mode Coordination System (Conversation distraction creates facing and timing windows that can be combined with queued multi-character movement or takedowns.)

References

  1. 1.

    Steam Community :: Guide :: Shadow Tactics: Full Character Guides and Tricks (L84-90 of 116)

  2. 2.

    Shadow Tactics: Blades of the Shogun Review – Is This the Best Version Yet? (4:04-4:14)

  3. 3.

    Shadow Tactics: Blades of the Shogun Review – Is This the Best Version Yet? (4:09-4:12)